The Crown of Stones: Magic-Scars
C. L. Schneider
C. L. Schneider
Magic doesn’t wound the same as a sword. The story of Ian Troy continues in Magic-Scars, the second installment in C. L. Schneider’s riveting epic fantasy trilogy, The Crown of Stones. Captured by his old enemy, King Draken of Langor, Shinree magic user Ian Troy was sentenced to prison. Tortured and drugged, robbed of his will, his memories, and his magic, Ian was made to do unspeakable things. Rescued, as his body slowly rids itself of the drug, Ian realizes he has returned to an unfamiliar world gripped with fear. In the wake of his fall, those he cared for were left to their own grim fates. Draken has seized control of the realms and named himself High King. His brutal rein has sparked a desperate rebellion that Ian now finds himself a part of. His one task: recover and repair the Crown of Stones, in hopes it will tip the balance in the revolution that is brewing. In pursuit of the reason behind the artifact’s strange loss of magic, Ian is driven to release an explosion of retribution and power that leaves him irrevocably scarred. Struggling to reconcile the man he has become with the man he once was, Ian strives to understand the growing number of magic-scars adorning his body. He searches for the truth behind his link to the Crown of Stones and uncovers shocking secrets buried for generations beneath the sand. To become the weapon the resistance needs, he must assume responsibility for his magical inheritance. But can he curb the destructive appetite that comes with it? The price of Ian’s magic and his addiction have never been higher.
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The Crown of Stones: Magic-Price
C. L. Schneider
C. L. Schneider
Ian Troy is one of the Shinree, a fallen people with an inherent addiction to magic. Scorned and reviled for the deadly side of their spells, the Shinree are bred as slaves. Their magic is suppressed by drugs and used only as it serves the purposes of the other races. Descended from a long line of soldiers, Ian is conscripted into the Rellan army and made to fight in their longstanding conflict against the ruthless Langorian invaders. The downfall of Rella imminent, Ian goes against orders and turns to the Crown of Stones, an ancient Shinree relic of untold power. Ignorant of its true purpose, Ian uses the crown to end the war, and pays a terrible price. A decade later, still tortured by the aftermath of that day, Ian lives as a bounty hunter in self-imposed exile. Having renounced his magical heritage, he curbs his obsession with a steady stream of wine and regret. He struggles to put it all behind him, until a fateful encounter with a pretty assassin brings Ian’s past crashing into the present. Targeted by a rogue Shinree, and a ruthless old enemy, Ian is forced to use magic again. His deadly addiction is rekindled and his life of isolation is brought to a swift end. With the land he gave up everything to protect once more in jeopardy, and his people’s future at stake, Ian becomes embroiled in a violent race for control of the Crown of Stones. To save the realms and those he cares for, Ian must embrace the thing he fears most: his own power.
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